Commit 6ac14557 authored by Maximilian Tomio's avatar Maximilian Tomio
Browse files

Copy Project for DistractorTest

parent d6f9ad03
*.mkv filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
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using UnityEngine;
public class ClickableSphere : MonoBehaviour
{
private MeshRenderer Renderer;
[SerializeField]
private Material InActiveMaterial;
[SerializeField]
private Material ActiveMaterial;
// Start is called before the first frame update
void Start()
{
}
void Awake()
{
Renderer = GetComponent<MeshRenderer>();
if(InActiveMaterial != null)
{
Renderer.material = InActiveMaterial;
}
}
// Update is called once per frame
void Update()
{
}
public void SetActive(bool isActive)
{
if (isActive)
{
if (ActiveMaterial != null)
{
Renderer.material = ActiveMaterial;
}
}
else
{
if (InActiveMaterial != null)
{
Renderer.material = InActiveMaterial;
}
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Clicker : MonoBehaviour
{
[SerializeField]
private SphereHandler SphereHandler;
private Logger Logger;
private float LastClickTime = 0;
private int TotalClicks = 0;
private int MissClicks = 0;
// Start is called before the first frame update
void Start()
{
Logger = GameObject.Find("Logger").GetComponent<Logger>();
}
public void ResetClickTime()
{
LastClickTime = 0;
}
// Update is called once per frame
void Update()
{
LastClickTime += Time.deltaTime;
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, out RaycastHit hit, 100.0f))
{
if(hit.transform != null && hit.transform.GetComponent<ClickableSphere>() != null && hit.transform.GetComponent<ClickableSphere>() == SphereHandler.CurrentActive)
{
TotalClicks++;
float errorRate = (float)MissClicks / (float)TotalClicks;
ClickDataSet dataHit = new ClickDataSet(
LastClickTime,
Camera.main.WorldToScreenPoint(hit.point),
Camera.main.WorldToScreenPoint(hit.transform.position),
errorRate,
SphereHandler.DistancePixel,
SphereHandler.AmplitudePixel);
Logger.AddDataSet(dataHit);
SphereHandler.NextActive();
return;
}
TotalClicks++;
MissClicks++;
var active = SphereHandler.CurrentActive;
if(active != null)
{
float errorRate = (float)MissClicks / (float)TotalClicks;
ClickDataSet dataMiss = new ClickDataSet(
LastClickTime,